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	<title>Assorted Udderances &#187; facebook</title>
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	<link>http://blog.myselfmusic.com</link>
	<description>take a pull offa Ben&#039;s pipe</description>
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		<title>Embracing a single point of failure</title>
		<link>http://blog.myselfmusic.com/2011/05/embracing-a-single-point-of-failure/</link>
		<comments>http://blog.myselfmusic.com/2011/05/embracing-a-single-point-of-failure/#comments</comments>
		<pubDate>Thu, 19 May 2011 20:21:31 +0000</pubDate>
		<dc:creator>Ben Kennedy</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Linkage]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[oauth]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://blog.myselfmusic.com/?p=191</guid>
		<description><![CDATA[As Marco Arment says in this piece about Twitter (specifically, the impact of its recent whimsical change to authentication requirements, though the observation applies generally): These are the risks that you take when you base your personal happiness or your business on a single, irreplaceable, young, evolving third-party service. The same can be said for [...]]]></description>
			<content:encoded><![CDATA[<p>As Marco Arment says in <a href="http://www.marco.org/2011/05/19/twitter-dm-oauth-requirement">this piece</a> about Twitter (specifically, the impact of its recent whimsical change to authentication requirements, though the observation applies generally):</p>
<blockquote><p>These are the risks that you take when you base your personal happiness or your business on a single, irreplaceable, young, evolving third-party service.</p></blockquote>
<p>The same can be said for Facebook, or those silly "URL shorteners", or Gmail, or any number of other no-cost fad services that seem to become so popular.</p>
<p>Commonfolk can always be counted upon for short-sighted feelings of entitlement.</p>
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		<title>Cow Clicker</title>
		<link>http://blog.myselfmusic.com/2010/07/cow-clicker/</link>
		<comments>http://blog.myselfmusic.com/2010/07/cow-clicker/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 19:17:13 +0000</pubDate>
		<dc:creator>Ben Kennedy</dc:creator>
				<category><![CDATA[Linkage]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blog.myselfmusic.com/?p=138</guid>
		<description><![CDATA[Ian Bogost has created Cow Clicker, a Facebook game  in which you get a cow, and can click on it.  Six hours later, you can click on it again. The article is an insightful essay on the cyclical and insipid phenomenon of today's "social gaming". I post this as a follow-up to earlier linkage of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bogost.com/blog/cow_clicker_1.shtml">Ian Bogost has created Cow Clicker</a>, a Facebook game  in which you get a cow, and can click on it.  Six hours later, you can click on it again.</p>
<p>The article is an insightful essay on the cyclical and insipid phenomenon of today's "social gaming".</p>
<p>I post this as a follow-up to <a href="/2010/06/why-people-play-farmville/">earlier</a> linkage of a couple weeks ago, an essay exploring <a href="http://mediacommons.futureofthebook.org/content/cultivated-play-farmville">why people play FarmVille</a>. <cite>(via <a href="http://www.marco.org/845227214">Marco</a>)</cite></p>
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