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	<title>Assorted Udderances &#187; social</title>
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	<description>take a pull offa Ben&#039;s pipe</description>
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		<title>Cow Clicker</title>
		<link>http://blog.myselfmusic.com/2010/07/cow-clicker/</link>
		<comments>http://blog.myselfmusic.com/2010/07/cow-clicker/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 19:17:13 +0000</pubDate>
		<dc:creator>Ben Kennedy</dc:creator>
				<category><![CDATA[Linkage]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[social]]></category>

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		<description><![CDATA[Ian Bogost has created Cow Clicker, a Facebook game  in which you get a cow, and can click on it.  Six hours later, you can click on it again. The article is an insightful essay on the cyclical and insipid phenomenon of today's "social gaming". I post this as a follow-up to earlier linkage of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bogost.com/blog/cow_clicker_1.shtml">Ian Bogost has created Cow Clicker</a>, a Facebook game  in which you get a cow, and can click on it.  Six hours later, you can click on it again.</p>
<p>The article is an insightful essay on the cyclical and insipid phenomenon of today's "social gaming".</p>
<p>I post this as a follow-up to <a href="/2010/06/why-people-play-farmville/">earlier</a> linkage of a couple weeks ago, an essay exploring <a href="http://mediacommons.futureofthebook.org/content/cultivated-play-farmville">why people play FarmVille</a>. <cite>(via <a href="http://www.marco.org/845227214">Marco</a>)</cite></p>
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